/*
 * Copyright 2021 kenney
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "Material.h"
#include <GLES3/gl3.h>
#include <memory>

namespace triangle {

class Primitive {

public:
  Primitive(GLuint vao, int type, int count, int componentType,
            int offset = -1);
  void setMaterial(std::shared_ptr<Material> material);
  void draw();

private:
  GLuint vao_;
  int mode_;
  int count_;
  int componentType_;
  int offset_;
  std::shared_ptr<Material> material_;
};

} // namespace triangle
